
#pragma once

#include "header.h"
#include "MapReader.h"


using namespace cgGame;

class CGameRender
{

public:
	CGameRender(HWND);
	~CGameRender();

	void init();

	void render(float timeDelta);

	void drawBackground();
	void drawScene();


private:
	HWND m_hWnd;
	HDC m_hDC;
	HDC m_memDC;
	
	MapReader* m_pMapReader;

	char m_textoutBuffer[80];
};